YOU'RE PLAYING: Air Traffic Controller Game.
Use your mouse to play.
We are in the business of landing airplanes Lots of thern We must land thern as quickly as possible, before theyjarn up.
The dots on the localizer each represent one mile Your job is to put the airplanes on the localizer, spaced 3 miles apart.
The little white squares with clot tails Those are the airplanes, or "targets" as we refer to them.
The little square represents the aircraft's current position Behind the aircraft "target" there are 6 trail dots
Since the radar updates only once every 3 seconds, the trailing dots are meant to give the targets a sense of motion
The radar and aircraft behavior in this game is highly realistic It takes 10 seconds or so before you observe any response to your commands.
If you click on an aircraft's target, a control interface will appear at the top of the screen for you, which is easy to use Note the heading control wheel.
Each target has a "data tag", with the aircraft name at the top, altitude at hottom left, and speed at hottom right.
Altitude is shown in hundreds-of-feet So if you see an altitude of "30", that means 3000 feet.
Speed is shown in tens So if you see a speed of "25", that means 250 knots A knot is slightly faster than 1 mile per hour.
Your job, as I mentioned, is to land planes as quickly and safely as possible. Putthemonthe localizer as tightly together as you can.
Make sure you maintain at least three miles separation between your aircraft at all times.
Alternatively, you can apply altitude separation That is, at least 1000 feet of separation.
And those are the two golden rules of separation You must have either 3 miles or 1000 feet of altitude "A thousand or three.
Aircraft cannot be assigned a speed greater than 250 knots, or a speed less than 160 knots.
Aircraft cannot be climbed above 6000, shown on the data tag as "60", because that airspace does not belong to you.
Aircraft cannot be descended below 2000 feet, because of terrain, obstacles, people's houses, shopping mails, I'm sure you get the idea.
So how then do we actually land an aircraft"? We do so by clearing the aircraft for "an approach" down the localizer.
Vector the airplanes to a point at least 10 miles east of the airport, then give thern a heading that will intercept the localizer.
Click the "Approach" button to clear an aircraft to descend down the localizer, and the pilots will do the rest Your work is done.
Caution: As aircraft approach the runway, they slow down. The next aircraft in behind might give you a "runout", less than 3 miles.
I hate runouts They make myjoh hard You will learn to hate runouts too, because I will dock your pay as you have them.
If you have 3 runouts, I will throw you out on your ear Got that? Hey, someone's gotta take the heat, and it ain't gonna he me.
Try to keep the planes inside your sector Aircraft tend to disappear off of your screen if you don't give thern headings.
If you can, remember to slow aircraft clown to 200 knots once they have their approach clearance.
Now here are some performance tips that you may find useful, as you struggle to maintain order in your sky.
Use altitude separation as much as possible Arrivals should he at 3000 when given their approach clearance Keep following aircraft 1000 feet higher.
Rotate the heading wheel to steer airplanes to the localizer Keep everyone widely spaced at first Then use speed control to "tighten thern up".
Aim for something more than 3 miles at first As aircraft slow clown, they "compress" 3 miles can quickly shrink to 2 miles!
Your salary will be reassessed each time someone successfully lands. That raise will depend on performance factors, such as... Speed and altitude limits, traffic complexity, vectoring anility, excessive instructions, and efficient aircraft spacing.
Don't expect aircraft to react immediately! Real airplanes require up to 10 seconds before they appear to be responding to your commands.
Now get to work!